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en:reference:language:arithmetic [2023/06/07 04:23] (当前版本) – 外部编辑 127.0.0.1
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 +====== Addition, Subtraction, Multiplication, & Division ======
 +
 +
 +===== Description =====
 +
 +These operators return the sum, difference, product, or quotient (respectively) of the two operands. The operation is conducted using the data type of the operands, so, for example, 9 / 4 gives 2 since 9 and 4 are ints. This also means that the operation can overflow if the result is larger than that which can be stored in the data type (e.g. adding 1 to an int with the value 32,767 gives -32,768). If the operands are of different types, the "larger" type is used for the calculation.
 +
 +
 +If one of the numbers (operands) are of the type float or of type double, floating point math will be used for the calculation.
 +
 +
 +===== Examples =====
 +<code cpp>
 +y = y + 3;
 +x = x - 7;
 +i = j * 6;
 +r = r / 5;
 +</code>
 +===== Syntax =====
 +<code cpp>
 +result = value1 + value2;
 +result = value1 - value2;
 +result = value1 * value2;
 +result = value1 / value2;
 +</code>
 +===== Parameters: =====
 +
 +value1: any variable or constant
 +value2: any variable or constant
 +
 +
 +===== Programming Tips: =====
 +
 +  * Know that integer constants default to int, so some constant calculations may overflow (e.g. 60 * 1000 will yield a negative result).
 +
 +
 +  * Choose variable sizes that are large enough to hold the largest results from your calculations
 +
 +
 +  * Know at what point your variable will "roll over" and also what happens in the other direction e.g. (0 - 1) OR (0 - - 32768)
 +
 +
 +  * For math that requires fractions, use float variables, but be aware of their drawbacks: large size, slow computation speeds
 +
 +
 +  * Use the cast operator e.g. (int)myFloat to convert one variable type to another on the fly.
 +
  
en/reference/language/arithmetic.txt · 最后更改: 2023/06/07 04:23 由 127.0.0.1